unity擴展碰撞Extended Colliders 3D 1.0.1
Extended Colliders 3D provides a quick and easy way to create 3D colliders from primitive shapes that go beyond Unity's built in spheres, cubes and capsules. Each collider is added as a component to a game ob ject at design time, and then created as a "mesh collider" at runtime from the parameters specified. A number of primitive shapes are supported (e.g. cones, cylinders) and each one has a number of configurable options. This allows a range of 3D colliders to be created without the need to create a separate collider mesh, or to have to use the mesh of the original ob ject, which may have more triangles than is needed for the collider.